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	<title>bradstrickland.com - Web Design, Development and Apple. &#187; Graphics</title>
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	<link>http://www.bradstrickland.com</link>
	<description>Web Design, Development and Apple</description>
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		<title>Adobe Photoshop CS5&#8242;s Content-Aware Tools</title>
		<link>http://www.bradstrickland.com/2010/03/25/adobe-photoshop-cs5s-content-aware-tools/</link>
		<comments>http://www.bradstrickland.com/2010/03/25/adobe-photoshop-cs5s-content-aware-tools/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 10:49:33 +0000</pubDate>
		<dc:creator>brad_strickland</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Mac Applications]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Wow!]]></category>

		<guid isPermaLink="false">http://www.bradstrickland.com/?p=548</guid>
		<description><![CDATA[Adobe has released a video on the new content-aware feature in Photoshop. Wow! If you do a lot of photo retouching this is a feature worth paying for. Related posts:Apple throws Adobe a bone &#8212; on the Mac Apple throws Adobe a bone &#8212; on the Mac Adobe&#8217;s...ADOBE MAX: Adobe developed iPhone tool without Apple&#8217;s [...]


Related posts:<ol><li><a href='http://www.bradstrickland.com/2010/05/05/apple-throws-adobe-a-bone-on-the-mac/' rel='bookmark' title='Permanent Link: Apple throws Adobe a bone &#8212; on the Mac'>Apple throws Adobe a bone &#8212; on the Mac</a> <small>Apple throws Adobe a bone &#8212; on the Mac Adobe&#8217;s...</small></li><li><a href='http://www.bradstrickland.com/2009/10/09/adobe-max-adobe-developed-iphone-tool-without-apples-help/' rel='bookmark' title='Permanent Link: ADOBE MAX: Adobe developed iPhone tool without Apple&#8217;s help'>ADOBE MAX: Adobe developed iPhone tool without Apple&#8217;s help</a> <small>Macworld UK is reporting that the stand-off between the companies...</small></li><li><a href='http://www.bradstrickland.com/2010/01/06/flash-player-10-1-running-on-a-nexus-one-google-phone/' rel='bookmark' title='Permanent Link: Flash Player 10.1 running on a Nexus One &#8220;Google Phone&#8221;'>Flash Player 10.1 running on a Nexus One &#8220;Google Phone&#8221;</a> <small>Flash running on the Nexus One is no real surprise....</small></li></ol>

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			<content:encoded><![CDATA[<p>Adobe has released a video on the new content-aware feature in Photoshop. Wow! If you do a lot of photo retouching this is a feature worth paying for.</p>
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<p>Related posts:<ol><li><a href='http://www.bradstrickland.com/2010/05/05/apple-throws-adobe-a-bone-on-the-mac/' rel='bookmark' title='Permanent Link: Apple throws Adobe a bone &#8212; on the Mac'>Apple throws Adobe a bone &#8212; on the Mac</a> <small>Apple throws Adobe a bone &#8212; on the Mac Adobe&#8217;s...</small></li><li><a href='http://www.bradstrickland.com/2009/10/09/adobe-max-adobe-developed-iphone-tool-without-apples-help/' rel='bookmark' title='Permanent Link: ADOBE MAX: Adobe developed iPhone tool without Apple&#8217;s help'>ADOBE MAX: Adobe developed iPhone tool without Apple&#8217;s help</a> <small>Macworld UK is reporting that the stand-off between the companies...</small></li><li><a href='http://www.bradstrickland.com/2010/01/06/flash-player-10-1-running-on-a-nexus-one-google-phone/' rel='bookmark' title='Permanent Link: Flash Player 10.1 running on a Nexus One &#8220;Google Phone&#8221;'>Flash Player 10.1 running on a Nexus One &#8220;Google Phone&#8221;</a> <small>Flash running on the Nexus One is no real surprise....</small></li></ol></p>
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		<slash:comments>1</slash:comments>
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		<title>Flash Ads 101 &#8211; Questions to ask when building a Flash ad.</title>
		<link>http://www.bradstrickland.com/2009/08/13/flash-ads-101-questions-to-ask-when-building-a-flash-ad/</link>
		<comments>http://www.bradstrickland.com/2009/08/13/flash-ads-101-questions-to-ask-when-building-a-flash-ad/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 19:34:58 +0000</pubDate>
		<dc:creator>brad_strickland</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Web Design]]></category>

		<guid isPermaLink="false">http://www.bradstrickland.com/?p=435</guid>
		<description><![CDATA[They are at times the bain of our web surfing experience. They are also a websites bread and butter. Online ads. If you are a starting web designer and someone asks you to produce flash ads for a client. You&#8217;ve never done a flash ad! Don&#8217;t panic, It&#8217;s easy. You just need to know what [...]


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			<content:encoded><![CDATA[<p>They are at times the bain of our web surfing experience. They are also a websites bread and butter. <strong>Online ads</strong>. If you are a starting web designer and someone asks you to produce flash ads for a client.</p>
<p><strong>You&#8217;ve never done a flash ad!</strong> Don&#8217;t panic, It&#8217;s easy. You just need to know what questions to ask.<span id="more-435"></span><strong>What do you need to ask?</strong></p>
<h2>Things to ask about:</h2>
<ul>
<li>Sizes</li>
<li>File Size Max</li>
<li>Max Ad Length &#8220;Running Time&#8221;</li>
<li>Flash Player Versions</li>
<li>Click Tag Information</li>
<li>Backups?</li>
</ul>
<h2>Sizes</h2>
<p>This is the dimensions of the ads. Some of the most common sizes are as follows.</p>
<ul>
<li>468px by 60px &#8211; Banner</li>
<li>728px by 90px &#8211; Leaderboard</li>
<li>300px by 250px &#8211; Story</li>
<li>160px by 600px &#8211; Tower</li>
</ul>
<p><cite>These are examples and are not applicable to every vendor.</cite></p>
<h2>File Size Max</h2>
<p>All vendors have a Max File Size they will accept from advertisers. This could be anywhere from 30k to 100k. Ask the vendor what their specs are before you start working. This out of all the tips listed is the most important to you the designer. If you build an awesome ad and discover that you will have the rethink the direction you used because your 20k over the spec. That is the quickest way to turn an ad your proud of into ad you wouldn&#8217;t claim if someone paid you too.</p>
<h2>Max Ad Length &#8220;Running Time&#8221;</h2>
<p>This refers to the amount of time an ad take to run through its message before repeating. The <a href="http://advertising.microsoft.com/home/home">Microsoft ad network suggests</a> 15 seconds. I never try to go longer than 10 seconds because a viewers attention on the web can be measured in nanoseconds.</p>
<h2>Flash Player Versions</h2>
<p>Flash has been around for a while now and is up to plugin version 10. If you look at the <a href="http://www.adobe.com/products/player_census/flashplayer/version_penetration.html">flash plug-in penetration chart</a>. You can see that the 7, 8 and 9 versions of the Flash Plug-In have penetration rates well into 90 percent. Personally I export for version 8 of the plug-in. Flash 8 was the version that introduced a lot of filters and layering effects. It gives you a lot of creative options and the ability to make custom effects with actionscript. Also having a 98.7 penetration rate doesn&#8217;t hurt.</p>
<h2>Click Tag Information</h2>
<p>In most cases the destination URL is not hard coded into the ad.</p>
<p>Enter the click tag.</p>
<p>The click tag is a bit of code &#8220;shown below&#8221; that allows the vendor to track the amount of times the ad is clicked and allows the ad server to dynamically tell the browser where to go. This is done for simplicity sake and gives greater flexibility when serving ads. As an example you could use the below bit of Actionscript attached to an invisible button.</p>
<p><code><br />
on (release) {<br />
if (clickTAG.substr(0,5)=="http:" || clickTAG.substr(0,6) == "https:") {<br />
getURL (clickTAG, "_blank");<br />
}<br />
}<br />
</code></p>
<h2>Backups?</h2>
<p>As hard as it is to believe some people don&#8217;t have flash installed or they are on a iPhone. Many vendors require gif or jpeg backups that will be served if the viewer doesn&#8217;t have flash.</p>


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		</item>
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		<title>Ask Adobe Why?</title>
		<link>http://www.bradstrickland.com/2008/09/15/ask-adobe-why/</link>
		<comments>http://www.bradstrickland.com/2008/09/15/ask-adobe-why/#comments</comments>
		<pubDate>Mon, 15 Sep 2008 11:27:03 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Graphics]]></category>

		<guid isPermaLink="false">http://www.bradstrickland.com/?p=221</guid>
		<description><![CDATA[If you work in the web/print or video fields then you use adobe products. In the creative end of the computer industry they are the 800 l.b. gorilla in the room. Every wanted to ask Adobe why they did this? Why Photoshop does that? or just generally tell them to take a flying leap? Well [...]


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Related posts brought to you by <a href='http://mitcho.com/code/yarpp/'>Yet Another Related Posts Plugin</a>.]]></description>
			<content:encoded><![CDATA[<p>If you work in the web/print or video fields then you use adobe products. In the creative end of the computer industry they are the 800 l.b. gorilla in the room. Every wanted to ask Adobe why they did this? Why Photoshop does that? or just generally tell them to take a flying leap? Well have I found the site for you.</p>
<p><a href="http://dearadobe.com/">Dear Adobe</a></p>
<p>Post your questions/gripes/praise and vote other comments up or down.</p>


<p>Related posts:<ol><li><a href='http://www.bradstrickland.com/2010/05/05/apple-throws-adobe-a-bone-on-the-mac/' rel='bookmark' title='Permanent Link: Apple throws Adobe a bone &#8212; on the Mac'>Apple throws Adobe a bone &#8212; on the Mac</a> <small>Apple throws Adobe a bone &#8212; on the Mac Adobe&#8217;s...</small></li><li><a href='http://www.bradstrickland.com/2010/03/25/adobe-photoshop-cs5s-content-aware-tools/' rel='bookmark' title='Permanent Link: Adobe Photoshop CS5&#8242;s Content-Aware Tools'>Adobe Photoshop CS5&#8242;s Content-Aware Tools</a> <small>Adobe has released a video on the new content-aware feature...</small></li><li><a href='http://www.bradstrickland.com/2009/10/09/adobe-max-adobe-developed-iphone-tool-without-apples-help/' rel='bookmark' title='Permanent Link: ADOBE MAX: Adobe developed iPhone tool without Apple&#8217;s help'>ADOBE MAX: Adobe developed iPhone tool without Apple&#8217;s help</a> <small>Macworld UK is reporting that the stand-off between the companies...</small></li></ol></p>
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