<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>bradstrickland.com - Web Design, Development and Apple. &#187; Flash</title>
	<atom:link href="http://www.bradstrickland.com/category/flash/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bradstrickland.com</link>
	<description>Web Design, Development and Apple</description>
	<lastBuildDate>Tue, 31 Jan 2012 14:34:53 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Apple throws Adobe a bone &#8212; on the Mac</title>
		<link>http://www.bradstrickland.com/2010/05/apple-throws-adobe-a-bone-on-the-mac/</link>
		<comments>http://www.bradstrickland.com/2010/05/apple-throws-adobe-a-bone-on-the-mac/#comments</comments>
		<pubDate>Wed, 05 May 2010 11:30:16 +0000</pubDate>
		<dc:creator>brad_strickland</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Apple/Mac]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://www.bradstrickland.com/?p=556</guid>
		<description><![CDATA[Apple throws Adobe a bone &#8212; on the Mac Adobe&#8217;s Flash Player has never performed as well in Mac OS X as it does on Windows-running PCs. The traditionally poor performance of Adobe&#8217;s plugin on the Mac has led many iPhone and iPad users to support Apple&#8217;s decision to keep Flash off of its mobile [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tuaw.com/2010/04/22/apple-throws-adobe-a-bone-on-the-mac/">Apple throws Adobe a bone &#8212; on the Mac</a></p>
<p>Adobe&#8217;s Flash Player has never performed as well in Mac OS X as it does on Windows-running PCs. The traditionally poor performance of Adobe&#8217;s plugin on the Mac has led many iPhone and iPad users to support Apple&#8217;s decision to keep Flash off of its mobile devices. While the upcoming Flash 10.1 does boast some significant performance improvements over its predecessors, the performance is still pretty terrible compared to h.264, which has access to hardware-accelerated video decoding via the GPUs in Macs.</p>
<p>(Read the rest of the article via tuaw <a href="http://www.tuaw.com/2010/04/22/apple-throws-adobe-a-bone-on-the-mac/">Apple throws Adobe a bone &#8212; on the Mac</a>.)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.bradstrickland.com/2010/05/apple-throws-adobe-a-bone-on-the-mac/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash Player 10.1 running on a Nexus One &#8220;Google Phone&#8221;</title>
		<link>http://www.bradstrickland.com/2010/01/flash-player-10-1-running-on-a-nexus-one-google-phone/</link>
		<comments>http://www.bradstrickland.com/2010/01/flash-player-10-1-running-on-a-nexus-one-google-phone/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 12:39:38 +0000</pubDate>
		<dc:creator>brad_strickland</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Apple/Mac]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone Development]]></category>
		<category><![CDATA[iPhone Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.bradstrickland.com/?p=541</guid>
		<description><![CDATA[Flash running on the Nexus One is no real surprise. Google has been working with Adobe for years to make Flash more indexable in it&#8217;s search engine. Everything performed well in the video, but it&#8217;s a video it&#8217;s suppose to perform well. Will Apple start to allow Flash on the iPhone? Maybe? Google is a [...]]]></description>
			<content:encoded><![CDATA[<p>Flash running on the Nexus One is no real surprise. Google has been working with Adobe for years to make Flash more indexable in it&#8217;s search engine. Everything performed well in the video, but it&#8217;s a video it&#8217;s suppose to perform well.</p>
<p>Will Apple start to allow Flash on the iPhone? Maybe? </p>
<p>Google is a huge advocate of web standards. Their search business model depends on an open and indexable internet. Perhaps they feel that the Adobe Flash 10.1 Player finally meets the minimum standards for a good net citizen? Or perhaps they have much less controller over the Nexus One, than Apple has over the iPhone and this is a concession to HTC? Both questions are speculation at this point. What isn&#8217;t speculation is that Apple has a worthy competitor to it&#8217;s iPhone and it runs Flash. </p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/vlWOocHwcLo&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/vlWOocHwcLo&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.bradstrickland.com/2010/01/flash-player-10-1-running-on-a-nexus-one-google-phone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ADOBE MAX: Adobe developed iPhone tool without Apple&#8217;s help</title>
		<link>http://www.bradstrickland.com/2009/10/adobe-max-adobe-developed-iphone-tool-without-apples-help/</link>
		<comments>http://www.bradstrickland.com/2009/10/adobe-max-adobe-developed-iphone-tool-without-apples-help/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 11:08:13 +0000</pubDate>
		<dc:creator>brad_strickland</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone Development]]></category>

		<guid isPermaLink="false">http://www.bradstrickland.com/?p=511</guid>
		<description><![CDATA[Macworld UK is reporting that the stand-off between the companies continues, with Adobe devising a Flash work-around on its own. Check out the full article at Macworld UK]]></description>
			<content:encoded><![CDATA[<p>Macworld UK is reporting that the stand-off between the companies continues, with Adobe devising a Flash work-around on its own.</p>
<p>Check out the full article at <a href="http://www.macworld.co.uk/ipod-itunes/news/index.cfm?RSS&#038;NewsID=27356">Macworld UK</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.bradstrickland.com/2009/10/adobe-max-adobe-developed-iphone-tool-without-apples-help/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Developing for the Apple iPhone using Flash</title>
		<link>http://www.bradstrickland.com/2009/10/developing-for-the-apple-iphone-using-flash/</link>
		<comments>http://www.bradstrickland.com/2009/10/developing-for-the-apple-iphone-using-flash/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 21:13:20 +0000</pubDate>
		<dc:creator>brad_strickland</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone Development]]></category>

		<guid isPermaLink="false">http://www.bradstrickland.com/?p=495</guid>
		<description><![CDATA[Adobe has just posted a dev article on &#8220;Developing for the Apple iPhone using Flash&#8220;. So if your knowledgeable at actionscript and interested in developing for the iPhone check it out.]]></description>
			<content:encoded><![CDATA[<p>Adobe has just posted a dev article on &#8220;<a href="http://www.adobe.com/devnet/logged_in/abansod_iphone.html">Developing for the Apple iPhone using Flash</a>&#8220;. So if your knowledgeable at actionscript and interested in developing for the iPhone <a href="http://www.adobe.com/devnet/logged_in/abansod_iphone.html">check it out</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.bradstrickland.com/2009/10/developing-for-the-apple-iphone-using-flash/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Deep linking for Flash and Ajax</title>
		<link>http://www.bradstrickland.com/2009/10/deep-linking-for-flash-and-ajax/</link>
		<comments>http://www.bradstrickland.com/2009/10/deep-linking-for-flash-and-ajax/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 11:26:38 +0000</pubDate>
		<dc:creator>brad_strickland</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.bradstrickland.com/?p=477</guid>
		<description><![CDATA[SWFAddress is a small, but powerful library that provides deep linking for Flash and Ajax. It&#8217;s a developer tool, allowing creation of unique virtual URLs that can point to a website section or an application state. SWFAddress enables a number of important capabilities which are missing in today&#8217;s rich web technologies including: Bookmarking in a [...]]]></description>
			<content:encoded><![CDATA[<p>SWFAddress is a small, but powerful library that provides deep linking for Flash and Ajax. It&#8217;s a developer tool, allowing creation of unique virtual URLs that can point to a website section or an application state. SWFAddress enables a number of important capabilities which are missing in today&#8217;s rich web technologies including:</p>
<ul>
<li>Bookmarking in a browser or social website</li>
<li>Sending links via email or instant messenger</li>
<li>Finding specific content with the major search engines</li>
<li>Utilizing browser history and reload buttons</li>
</ul>
<p><br/></p>
<p>Check it out at <a title="swfaddress" href="http://www.asual.com/swfaddress/" target="_self">http://www.asual.com/swfaddress/</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.bradstrickland.com/2009/10/deep-linking-for-flash-and-ajax/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Apple now accepting flash apps for iPhone</title>
		<link>http://www.bradstrickland.com/2009/10/apple-now-accepting-flash-apps-for-iphone/</link>
		<comments>http://www.bradstrickland.com/2009/10/apple-now-accepting-flash-apps-for-iphone/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 13:56:44 +0000</pubDate>
		<dc:creator>brad_strickland</dc:creator>
				<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.bradstrickland.com/?p=474</guid>
		<description><![CDATA[Adobe announced huge news for Flash developers at the Adobe Max conference on Monday: Apple are now accepting iPhone applications developed in Flash. Check out the article at Down the Foxhole]]></description>
			<content:encoded><![CDATA[<p>Adobe announced huge news for Flash developers at the Adobe Max conference on Monday: Apple are now accepting iPhone applications developed in Flash.</p>
<p>Check out the article at <a href="http://blog.flashden.net/industry-news/flash-apps-now-available-on-iphone/">Down the Foxhole</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.bradstrickland.com/2009/10/apple-now-accepting-flash-apps-for-iphone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Search engine optimization for Flash</title>
		<link>http://www.bradstrickland.com/2009/09/search-engine-optimization-for-flash/</link>
		<comments>http://www.bradstrickland.com/2009/09/search-engine-optimization-for-flash/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 18:57:10 +0000</pubDate>
		<dc:creator>brad_strickland</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[SEO]]></category>

		<guid isPermaLink="false">http://www.bradstrickland.com/?p=444</guid>
		<description><![CDATA[I&#8217;ve always had a soft spot in my heart for Flash. Flash came along at a time when web development felt very restrictive for a creative person. Now in a world where web standards are spoken as gospel. Flash seems to have less and less of a role to play. Its biggest obstacle is the [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve always had a soft spot in my heart for Flash. Flash came along at a time when web development felt very restrictive for a creative person. Now in a world where web standards are spoken as gospel. Flash seems to have less and less of a role to play. Its biggest obstacle is the lack of good SEO optimization. Adobe, Google and Yahoo have been working to change that. As described in the below article excerpt.</p>
<blockquote><p>This article contains excerpts from Search Engine Optimization for Flash, which dispels the myth that SWF-based websites won&#8217;t show up in a web search by demonstrating exactly what you can do to make your site fully searchable. You&#8217;ll learn best practices for using HTML, CSS, and JavaScript—as well as SWFObject—for building sites with SWF content that will stand tall in search rankings.</p></blockquote>
<p>Check out the article in its entirety at <a href="http://www.adobe.com/devnet/flash/articles/ora_seo_flash.html">Adobe&#8217;s Developer connection</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.bradstrickland.com/2009/09/search-engine-optimization-for-flash/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash Ads 101 &#8211; Questions to ask when building a Flash ad.</title>
		<link>http://www.bradstrickland.com/2009/08/flash-ads-101-questions-to-ask-when-building-a-flash-ad/</link>
		<comments>http://www.bradstrickland.com/2009/08/flash-ads-101-questions-to-ask-when-building-a-flash-ad/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 19:34:58 +0000</pubDate>
		<dc:creator>brad_strickland</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Web Design]]></category>

		<guid isPermaLink="false">http://www.bradstrickland.com/?p=435</guid>
		<description><![CDATA[They are at times the bain of our web surfing experience. They are also a websites bread and butter. Online ads. If you are a starting web designer and someone asks you to produce flash ads for a client. You&#8217;ve never done a flash ad! Don&#8217;t panic, It&#8217;s easy. You just need to know what [...]]]></description>
			<content:encoded><![CDATA[<p>They are at times the bain of our web surfing experience. They are also a websites bread and butter. <strong>Online ads</strong>. If you are a starting web designer and someone asks you to produce flash ads for a client.</p>
<p><strong>You&#8217;ve never done a flash ad!</strong> Don&#8217;t panic, It&#8217;s easy. You just need to know what questions to ask.<span id="more-435"></span><strong>What do you need to ask?</strong></p>
<h2>Things to ask about:</h2>
<ul>
<li>Sizes</li>
<li>File Size Max</li>
<li>Max Ad Length &#8220;Running Time&#8221;</li>
<li>Flash Player Versions</li>
<li>Click Tag Information</li>
<li>Backups?</li>
</ul>
<h2>Sizes</h2>
<p>This is the dimensions of the ads. Some of the most common sizes are as follows.</p>
<ul>
<li>468px by 60px &#8211; Banner</li>
<li>728px by 90px &#8211; Leaderboard</li>
<li>300px by 250px &#8211; Story</li>
<li>160px by 600px &#8211; Tower</li>
</ul>
<p><cite>These are examples and are not applicable to every vendor.</cite></p>
<h2>File Size Max</h2>
<p>All vendors have a Max File Size they will accept from advertisers. This could be anywhere from 30k to 100k. Ask the vendor what their specs are before you start working. This out of all the tips listed is the most important to you the designer. If you build an awesome ad and discover that you will have the rethink the direction you used because your 20k over the spec. That is the quickest way to turn an ad your proud of into ad you wouldn&#8217;t claim if someone paid you too.</p>
<h2>Max Ad Length &#8220;Running Time&#8221;</h2>
<p>This refers to the amount of time an ad take to run through its message before repeating. The <a href="http://advertising.microsoft.com/home/home">Microsoft ad network suggests</a> 15 seconds. I never try to go longer than 10 seconds because a viewers attention on the web can be measured in nanoseconds.</p>
<h2>Flash Player Versions</h2>
<p>Flash has been around for a while now and is up to plugin version 10. If you look at the <a href="http://www.adobe.com/products/player_census/flashplayer/version_penetration.html">flash plug-in penetration chart</a>. You can see that the 7, 8 and 9 versions of the Flash Plug-In have penetration rates well into 90 percent. Personally I export for version 8 of the plug-in. Flash 8 was the version that introduced a lot of filters and layering effects. It gives you a lot of creative options and the ability to make custom effects with actionscript. Also having a 98.7 penetration rate doesn&#8217;t hurt.</p>
<h2>Click Tag Information</h2>
<p>In most cases the destination URL is not hard coded into the ad.</p>
<p>Enter the click tag.</p>
<p>The click tag is a bit of code &#8220;shown below&#8221; that allows the vendor to track the amount of times the ad is clicked and allows the ad server to dynamically tell the browser where to go. This is done for simplicity sake and gives greater flexibility when serving ads. As an example you could use the below bit of Actionscript attached to an invisible button.</p>
<p><code><br />
on (release) {<br />
if (clickTAG.substr(0,5)=="http:" || clickTAG.substr(0,6) == "https:") {<br />
getURL (clickTAG, "_blank");<br />
}<br />
}<br />
</code></p>
<h2>Backups?</h2>
<p>As hard as it is to believe some people don&#8217;t have flash installed or they are on a iPhone. Many vendors require gif or jpeg backups that will be served if the viewer doesn&#8217;t have flash.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.bradstrickland.com/2009/08/flash-ads-101-questions-to-ask-when-building-a-flash-ad/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ask Adobe Why?</title>
		<link>http://www.bradstrickland.com/2008/09/ask-adobe-why/</link>
		<comments>http://www.bradstrickland.com/2008/09/ask-adobe-why/#comments</comments>
		<pubDate>Mon, 15 Sep 2008 11:27:03 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Graphics]]></category>

		<guid isPermaLink="false">http://www.bradstrickland.com/?p=221</guid>
		<description><![CDATA[If you work in the web/print or video fields then you use adobe products. In the creative end of the computer industry they are the 800 l.b. gorilla in the room. Every wanted to ask Adobe why they did this? Why Photoshop does that? or just generally tell them to take a flying leap? Well [...]]]></description>
			<content:encoded><![CDATA[<p>If you work in the web/print or video fields then you use adobe products. In the creative end of the computer industry they are the 800 l.b. gorilla in the room. Every wanted to ask Adobe why they did this? Why Photoshop does that? or just generally tell them to take a flying leap? Well have I found the site for you.</p>
<p><a href="http://dearadobe.com/">Dear Adobe</a></p>
<p>Post your questions/gripes/praise and vote other comments up or down.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.bradstrickland.com/2008/09/ask-adobe-why/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Google learns to crawl Flash</title>
		<link>http://www.bradstrickland.com/2008/07/google-learns-to-crawl-flash/</link>
		<comments>http://www.bradstrickland.com/2008/07/google-learns-to-crawl-flash/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 18:46:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[SEO]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://www.bradstrickland.com/2008/07/01/google-learns-to-crawl-flash/</guid>
		<description><![CDATA[Oh Glorious Day! The geniuses at google have finally figured out how to crawl flash content. What does this mean?? It means that all those flash sites out there that have low google rankings because their text information could not be crawled and indexed. Will now take there place as first class netizens. Here is [...]]]></description>
			<content:encoded><![CDATA[<p>Oh Glorious Day! The geniuses at <a href="http://www.google.com/">google</a> have finally figured out how to crawl flash content. What does this mean?? It means that all those flash sites out there that have low google rankings because their text information could not be crawled and indexed. Will now take there place as first class netizens. Here is a article blurb from the google blog.</p>
<blockquote><p>
Google has been developing a new algorithm for indexing textual content in Flash files of all kinds, from Flash menus, buttons and banners, to self-contained Flash websites. Recently, we&#8217;ve improved the performance of this Flash indexing algorithm by integrating <a href="http://www.adobe.com/aboutadobe/pressroom/pressreleases/200806/070108AdobeRichMediaSearch.html">Adobe&#8217;s Flash Player technology</a>.
</p></blockquote>
<p>To read the whole post. <a href="http://googleblog.blogspot.com/2008/06/google-learns-to-crawl-flash.html">Click Here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.bradstrickland.com/2008/07/google-learns-to-crawl-flash/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>6 Places that Flash Does Not Belong</title>
		<link>http://www.bradstrickland.com/2008/05/6-places-that-flash-does-not-belong/</link>
		<comments>http://www.bradstrickland.com/2008/05/6-places-that-flash-does-not-belong/#comments</comments>
		<pubDate>Thu, 08 May 2008 01:04:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Programs]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://www.bradstrickland.com/2008/05/07/6-places-that-flash-does-not-belong/</guid>
		<description><![CDATA[I read the below article and thought is was worth bringing up. I LOVE Flash but flash has it&#8217;s proper uses and this article explains those uses. We all need to embrace these items and come up inventive ways to adhere to it. Written by Samuel in Website Building It&#8217;s recently occurred to me that [...]]]></description>
			<content:encoded><![CDATA[<p>I read the below article and thought is was worth bringing up. I LOVE Flash but flash has it&#8217;s proper uses and this article explains those uses. We all need to embrace these items and come up inventive ways to adhere to it.</p>
<p>Written by Samuel in Website Building </p>
<p>It&#8217;s recently occurred to me that I&#8217;ve been doing Flash sites now for 10 years and have seen it come a long way since Flash 4, where I first cut my teeth on Actionscript, tweening, and pixel fonts. Over the years, I&#8217;ve seen and done many projects, some of which utilized Flash in very useful ways, while others had no business using it. Sometimes, a Flash implementation hurt the company, detracted from the site&#8217;s purpose, and had poor results (all the while costing them more to build the site in the frst place). So in a world where too many companies want Flash websites and too few designers use Flash very well, here is a brief list of places that Flash currently does not belong (with very few exceptions):</p>
<p>(Via <a href="http://www.wakeuplater.com/website-building/places-that-flash-does-not-belong.aspx">wakeuplater.com</a>.)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.bradstrickland.com/2008/05/6-places-that-flash-does-not-belong/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

